Ff Tactics Reflective Essay

Time for some real talk yo. I love Final Fantasy, love it so much I often wonder if there is a state somewhere that will allow the first Man/Video game franchise marriage. I'm here supporting FF until the day I join my beloved Cetra waifu in the lifestream and if I can do my piece in spreading love for the franchise until then, I'm doing it!


Update: Wow its been an amazing 6 months! So many fellow FF fans sharing the love. Increasing the number and frequency of giveaways to around 10-15 prizes monthly. This month we did 21! So fun hosting the giveaways and most importantly thanks for helping to make each video and the channel possible.

Update 2: This is what some of you mortals have been calling 'chaos pez' here. Don't listen to this fool above. Only misery, death and a million Tonberry's await you in the afterlife.

REMEMBER YOU CAN PICK A CHARACTER FOR THE WALL.  YOU CAN NOW CHOOSE ANY CHARACTER FROM ANY VARIATION BETWEEN FINAL FANTASY, WORLD OF FINAL FANTASY AND KINGDOM HEARTS. (For example, if Cloud in Final Fantasy form is taken, you can pick Cloud from Kingdom Hearts still).

List of characters that I believe have been taken for the wall:

Ace
Adel
Aced from KH
Aqua KH
Aerith
Alphinaud
Alyssa Zaidelle from Final Fantasy XIII-2
Amarant Coral
Agrias Oaks from Final Fantasy Tactics
Alexander final fantasy ix
Angeal
Arc from FF3
Aranea
Arecia Al-Rashia
Arciela from FFXI Seekers of Adoulin
Ardyn Izunia
Ash
Anima
Angelo
Ansem Seeker of Darkness KH
Auron
Axel from KH
Babyhemoth woff
Bahamut Zero
Bahamut FFX
Bahamut Fury
Bahamut FFXV
Bartz
Balthier
Barret
Baku
Bash
Beatrix
Bhunivelze
Biggs
Black Chocobo
Black Mage Nº288
Black Waltz number 3 from ff9
Blank
Braska
Bugenhagen
Cactuar
Cat from FFXV
Caius Ballad
Carbuncle BE
Carbuncle FF13
Cater
Cecil
Celes
Chaos
Chocolina
Chocobo from FFIX
Chocobo from Chocobo Dungeon
Cid Fabool
Cid Highwind
Cid Raines
Cidolfus Demen Bunansa
Cissnei
Cid Sophia
Cindy
Cinque
Cloud
Clarus Amicitia
Cor Leonis
Crowe Altius from Kingsglaive
Cyan
Dark Fina (FFBE)
Darkness in Zero Kingdom Hearts
Dark knight tarutaru FFXI
Delita Heiral
Deuce
Denzel
Diablos
Dio
Don Corneo
Donald Duck KH
Dr Mog
Diva
Doomtrain
Echo
Edea
Edgar
Edge
Edward Chris von Muir FFIV
Eight
Eiko from FF9
Elena
Ellone
Emperor Mateus
Emina Hanaharu
Ephemera from KH
Enna Kros
Estinien
Fang
Faris
Fat Chocobo
Fenrir from VII
Feral Chaos from Dissidia 12 Duodecim
Flan
Fran
Fratley
Firion from Dissidia
Fujin
Gabranth
Garland
Gau
Galuf
Garnet
Genesis
Genesis Avatar
General Glauca from Kingsglaive
Gentiana
Gilgamesh
Girl Who Forgot Her Name
Gladiolus
Golbez
Goddess of Eos FFXV
Haurchefant
Hades FFVII
Hell Wyrm
Hope
Hyur Paladin
Ifalna
Ifrit
Ifree from WOFF
Ignis
Iris
Irvine
Ixion
Izayoi
Jack
Jecth
Jenova
Jumbo Cactuar
Jessie
Jihl Nabaat
Kadaj
Kuja
Kairi from KH
Kain
Hauyn from WOFF
Highwind
Kefka
King Kuja
King Moggle Mog
King Mickey from KH
Kimari
Kurasame
Knights of the round
King Tonberry
Laan
Lady Caetuna
Lalafell white mage
Laguna
Laswell
Lenne
Lenna
Leviathan
Lightning
Lisa Pacifist from FFU
Locke
Lulu
Lumina
Luna
Luneth
Lucrecia
Lyse Hext from FFXIV
Machina
The Master of Masters from KH
MagiTek suit from FF VI
Moomba
Maduin
Masashi Hamauza
Materia Montblanc
Marluxia from KH
Master Tonberry from FFXV
Mrjn ffxii
Minerva
Minwu from FFII
Milleuda from FF Tactics
Mittens (lost cat) FFIX
Moogle
Moogle from FFxii
Mustadio ff tactics
Nashu
Naminé from KH
Nero from Dirge of Cerberus
Nine
Noctis
Noel
Nora Estein
Nyx
O´Aka XXIII
Odin FF13
Odin from FF8
Paine
Palmer
Palom
Phoenix
Penelo
Prishe
Professor Hojo
Prompto
Prompto Pocket Edition form
Pryna
Priscilla and mr dolphin
PuPu
Queen
Quezacolt
Quistis
Ramza
Ravus
Ramuh
Ragnarok FFXIII
Red Mage
Red XIII
Regis
Rem
Refia
Refia WOFF
Reno
Rikku
Riku KH
Rinoa
Rydia
Rosso
Reberta from brave enxius
Rosa
Rude
Roxas from KH
Rufus
Sabin FFVI
Sazh FFXIII
Shinra
Shelke Rui from DOC
Seifer
Seto
Sephiroth
Serah
Setzer
Selphie
Seven
Seymour
Shadow
Shiva
Shuyin
Sice
Siren
Sick guy from the slums ffvii
Snow
Sora KH
Squall
Squall from Dissidia NT
Steiner
Stiltzskin
Sydney Losstarot
Tama
Terra from KH
Terra from FF
Thanred
Tseng
Tidus
Tifa
Tomberry
Trey
Ultimecia
Ultros
Umbra
Valefor
Vanille
Vann
Vayne
Ventus KH
Vincent
Vivi
Vossler FFXII
Wakka
Warrior of Light
Wedge from FFVII
Weskham from FFXV
White Mage Chocobo
Wol Y´shtola
Wolf from advent children
Xemnas from KH
Xion from KH
Yaag Rosch
Yeul
Yuffie
Young master xehanort KH
Yojimbo
Yuj
Yuna
Yugiri Mistwalker from FFXIV
Zodiark from FF12
Zaphr world of final fantasy
Zack
Zell
Zidane
Zexion from KH

I'd choose Chrono Cross, stunning follow-up to the SNES classic Chrono Trigger. I'd choose the oddly paced but nonetheless magnificant Xenogears. Last, and certainly not least of the three, I would choose Final Fantasy Tactics - arguably the finest spin-off game to a major franchise the industry has ever produced.

Yes, sorry - I don't really feel like I can keep you in suspense over this one, posing the "ah ha, but is Final Fantasy Tactics really any good?" question and dragging it out for the next thousand words. Final Fantasy Tactics was superb ten years ago on the PlayStation, and it's still superb today in its long-awaited PSP remake. No illusions, from the outset; this is a review of a superb game.

The Noise Before Defeat

We should probably warn you that you'll be seeing scenes like this in your sleep for months.

This superb game is, at its most basic level, a turn based strategy game. You control a band of soldiers, at the beginning of each battle you choose your force from within this band (normally a fairly small group - four to six is typical). You then move your fighters around a rectangular playing area laid out on a grid, complete with hills, valleys, buildings, rivers and so on. Each character - yours and the enemy's - takes a turn which can include both moving and an action, be it attacking, casting a spell or using an item.

That's the 30 second guide to Final Fantasy Tactics. The full version would probably fill a manuscript so thick it would make Tolkien's eyes water. Certainly, FFT's battles take place on the small scale - they are mere skirmishes between a dozen characters, really. However, the sheer level of depth which the game affords to players who engage with its prodigious charms is sufficient that you have to wonder if there are entire new lifeforms living in the trenches at the bottom.

The character progression system is at the heart of this. At the start of the game, you command a party largely made up of Squires, the basic class who can do a bit of fighting and use some somewhat useful abilities, but who aren't really masters of anything. As each of your soldiers progresses, however, you'll find that you can move them around to new jobs which open up. So a Squire can become a Knight after a few levels, say, or perhaps an Archer, while a Chemist (a basic item-using class who can chuck around potions) could decide to focus on magic and become a White Mage, replacing his potions with healing spells.

Battles take place across a wide variety of locations - and the scripted events manage a surprising range of drama, given that they're acted by small sprites.

Progression between classes isn't the same as levelling up. Instead, the game gives each character an innate level, and a "job level" for each of the jobs available to them. You could, for example, have a character who was level 7, but a Level 3 White Mage, Level 5 Squire and Level 2 Knight. This aspect isn't particularly complex, although it's worth bearing in mind that sometimes the next job along the tree isn't actually better than the one you're doing at the moment - just different.

As you advance in each job class, you'll earn JP - job points - alongside the standard experience points that raise your character level. These points are allocated every time the character performs an action, and are assigned to the job class that action belongs to - and they can be spent on "buying" new abilities within that class, like new spells for the Black Mage or the ability to use more advanced items for the Chemist. To mix things up a little, each character is also capable of expressing job traits from multiple classes.

You may not be interested in strategy...

Some spell effects are appropriately huge and impressive. There are even summons to be discovered, as you'd expect from Final Fantasy.

This is where things start getting complicated (yes, start!) - and although it's initially somewhat daunting (and the game is pretty awful at holding your hand through early experiments with job classes and abilities), it's also where much of the depth of the game comes through.

So, to pick up another example, you might have a character who has levelled up to some degree both as a Chemist and a White Mage, but is presently set as a Chemist. His first action slot will always be the actions open to him as a Chemist (using items, mostly) and his innate talents will be that of a Chemist. In a second action slot, you could add White Mage abilities, giving him the power to cast healing or protective spells. Even more complexity comes from the ability to add other abilities from the full range of job classes you've picked up - the same character could have the Counter-Tackle ability from the Squire, for example, which counter-attacks automatically in response to physical damage.

If your eyes have glazed over at this point as though you're at a really, really dull lecture, then this may not be the game for you. On the other hand, if you're turning over in your mind the prospects afforded by a game in which each character can be customised with abilities from a wide range of job classes... Well, come on in and let me buy you a beer. We have much to discuss.

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