Dark Energy Dissertation Mass Effect 3 Walkthrough

In the Grim-Darkness of Mass Effect 3, there was never hope.

One of the most common complaints from detractors of the game is that the ending completely breaks from the main theme of the series, namely the idea of ‘hope’ and that ‘your choices matter’. However, perhaps that was the intention of the writers all along? When you play the game for the first time, most of the players will likely feel like a total badass that is like John Connor, Master Chief, and Jean-Luc Picard all rolled into one as you gather more and more allies mission after mission, side quest after side quest. With the expectation of being able to be the hero that saves the day at the end, naturally many of us were shocked at how the ending changes very little no matter what you did previously. However, after you managed to calm down for a bit, replay the game again slowly, pay close attention to every conversation and read every secondary Codex entry. After doing so, you will make the realization that any you just experienced a masterfully done example of The Fourth Wall Will Not Protect You. Let’s take a closer look at the actual effect that you actions have on the Reaper War, when you are getting the krogan to support the turians, they weren’t there to retake Palaven or even to defend it. They were merely trying to delay the Reapers in order to buy you more time in building the Crucible. Similarly, the quarians and the geth weren’t there to help turn the tide, all they could do was help evaluate civilians and do hit-and-run attacks on the Reapers in an attempt to slow them down. Even all the hours (not to mention BioWare points) that you spent on multiplayer were only to buy Crucible engineers more time, not with the expectation of winning the war or even survive. If Shepard (more importantly, you the player) ever looked at the war assets screen with the green bar filled to the maximum and thought to him/herself ‘I can do this. This war can be won. There is hope’, then s/he was either purely delusional or living in denial. From the very beginning, Admiral Hackett already told you that you cannot win conventionally. And if you have the From Ashes DLC, when Javik reads you for the first time, if you have previously been choosing all the optimistic dialog opinions, he will express his shock and disbelief at how foolish you are in thinking that you can win this war. During the Battle of Earth, you were told that less than 50% of the ground forces even made it to the surface. With the Extended Cut, the Catalyst will outright tell a defiant Shepard that this cycle has already used up most of its resources after less than a year at war with the Reapers. With this in mind, just how realistic was it that you ever expect your actions of talking down a criminal, rescuing a few hundred civilians, or choosing whether or not to save the residential district or the industrial sector of a colony matters at all? A paragon Shepard thinks that s/he lives in a story from an old pulp fiction sci-fi (Flash Gordon) or pre-cyberpunk traditional space operas (Star Wars), in which the power of friendship and understanding can indeed overcome all obstacles; while a renegade thinks that s/he is the anti-hero badass from an action movie and the leader from a military fiction, in which you must be able to be willing in sacrificing the few for the many or take morally questionable action while others don’t want to get their hands dirty. The one constant thing for both is that you can indeed win against impossible odds if you really work for it. In reality, they are both wrong, since in the bigger picture, Shepard is not much more important than a random mook. All the previous actions that you have taken have slightly more impact than the background conversation on the Citadel you can overhear, and the hard battles that you fought made slightly more impact than a random mook shooting at enemies at the background. The thing that you fight against is an insane ancient power with incalculable knowledge that can and probably will obliterate everything you know. With this in mind, you will finally understand Mass Effect was never about saving the galaxy or winning against the Reapers. It was a story about the life of Shepard, an absolute speck in the grand design of things that happened to be at the right place at the right time.
  • This reasoning is spot on for a person playing as The FetteredParagon. If someone tries to put principles before results, they won’t be inclined to take any of the sadistic choices given to them. A pragmaticwin-at-all-cost military commander, on the other hand, sees the Crucible and Catalyst as a way to defeat the Reapers, and does what needs to be done. Therefore, somebody who went into the game thinking “I’ll do whatever it takes” gets their wish.

Shepard and the Illusive Man: What Kai Leng means in their relationship.

To establish some boundaries, this is written with a playthrough starting with Mass Effect 2 in mind and came from an impression of Cerberus as similar to the IRA, rather than the mad scientists we were actually shown in Mass Effect. This is going to be a bit fanwanky, but I believe I’ve got enough evidence to think that this is actually the storyline they were going for. However, whenever I describe TIM or Kai Leng as lame, imagine them with the flaw I described but ‘cool’ which is what BioWare were going for. The question is, if the Illusive Man could have had operatives like Kai Leng, why would he devote such a large chunk of his resources bringing Shepard back? TIM is a Shepard fanboy. It clouds him to everything and occludes rational thought. TIM has always had a Jesus complex and in his own mind he’s the saviour of humanity that the law couldn’t understand and forced him into the shadows. He’s always wanted people to adore him for it but has persuaded himself that he’s genuinely giving up that light to do what’s really good for people. Basically he sees himself as sacrificing his soul for the greater good and other people just can’t understand that. Then along comes Shepard, Shepard the first human Spectre, Shepard the saviour of mankind who stuck to her guns and ploughed on despite no-one believing in her. Willing to do what needs to be done outside of the law, and in the end, the whole galaxy worships him/her as a hero for it. TIM is infatuated with Shepard and projects himself onto him/her, he believes that they are similar people and equals and he absolutely craves her respect. So when Shepard dies of course, he brings him/her back (this is where my version will differ from BioWare, who would say that bringing Shepard back was the right decision). A waste of resources? Don’t you understand? This is Shepard we’re talking about. And TIM believes that because Shepard is like him, if Shepard could just be shown who TIM is and what TIM does, Shepard would come around to his way of thought. TIM believes that Shepard thinks of him as a respected adversary who just happens to be on the other side of the table and if Shepard could just be brought round, then Shepard would think like TIM does and give TIM the respect he needs. ‘Mind control chip? NO! -no. You can’t do that, we need Shepard as she is. And besides, we don’t need one. Shepard will li— It’s not necessary, Miranda.’ When you play ME 2, you’ll notice that TIM is constantly explaining things to you, trying to justify his reasoning, and he keeps on asking Shepard for Shepard’s approval. He doesn’t do this with anyone else, because everyone else is a subordinate in his view. And when Shepard makes decisions that go against TIM, TIM seems genuinely impressed. If you save the quarian, TIM tells you it’s not what he would have done but seems honestly admiring of Shepard’s ‘tactics’ and strategy. Because he thinks they’re similar people making similar decisions and he’s deluded enough that he can convince himself that he might have made the same call if the situation had been right. TIM goes to huge lengths to get Shepard to trust him, he deliberately places people around Shepard who are reasonable and will paint TIM in a light that Shepard might understand (Jacob), he digs up former colleagues, he sends Shepard on missions to see that these things really were rogue cells and if Shepard finds anything bad he goes out of his way to clean things up as quickly as possible. And then Shepard spits in his face and leaves. From then on, every conversation between Shepard and TIM in Mass Effect 3 runs like this: ‘I hate you’ ‘You just don’t understand Shepard. I’m doing everything for the good of humanity’ ‘You’re a monster.’ ‘Shepard! You’ve just got to give me some respect, I can’t keep letting you go on like this.’ And even then, when people ask if Shepard should die ‘No, she could still be useful.’ And then we have Kai Leng. Kai Leng the Shepard replacement puppet. ‘Your time is over. [Kai Leng enters the shot]’ The Illusive Man is embittered by the idea that Shepard won’t work with him and is trying to take this second person, dress him up to look like Shepard, and he pretends that he’s created a better Shepard, one who actually listens to him and obeys him. But the point is, TIM can’t replace Shepard. And he’s not the same as Shepard; he’s so twisted, he can’t actually understand the sort of person Shepard is and what makes her great. And because of that, Kai Leng is flawed and won’t be capable of anything close to what Shepard can achieve. TIM can’t see that KL is an uncharismatic psychopath who can’t inspire the respect and doesn’t have the strength of character that Shepard uses in everything she does. KL is a flashy wannabe who, ultimately, is too useless to be able to beat Shepard in a simple fight. He’s a reflection of the Illusive Man’s flaws and can only ever be a shadow of what Shepard is. He gets some small victories, but every time Shepard lives and TIM says ‘don’t worry, your time will come, it’s Shepard, of course you failed, but one day you will fight and kill him/her and I will have a Shepard who does exactly what I say and is loyal to me’ and then that confrontation comes and Kai Leng straight up dies. Even in his deathblow, Shepard absolutely humiliates him and beats him down. … So that is why Kai Leng exists and why TIM spent all that money bringing back Shepard. The Illusive Man, who installed Reaper tech in his own eyes, deludes himself and is blind to his failings. Petty jealousy and the inability to understand what sort of person he really is and what his own real motivations are. A craving for respect and the failure to recognise why it’s denied to him, resulting in this sad angry little Shepard doll doomed to failure. And a messy end to both of them. Just to make things clear, Kai Leng is a useless character that destroys everything he touches, because ultimately whenever he’s in a scene, his poor writing and cutscene superpowers make you wonder what the writers were doing making such a whiny annoying power, instead of the corrupted but interesting ball of hate he should have been. But what he means in terms of TIM’s character is fascinating. It’s a real shame that they chose Cerberus instead of inventing a new organisation for ME 2, because TIM has a complex relationship with Shepard and his conversation showdown is one of my favourite bits of the series.

The much-maligned War Assets, Effective Military Strength and their hidden meaning

At first glance, the War Assets numbers appear to boggle the mind. After all, how could a company of biotic cadets have a higher strength than the biggest dreadnought in the Victory fleet? How can noncombatant assets MirandaLawson, KasumiGoto, DoctorChakwas, Diana Allers, and Khalisah al-Jilani combined have more strength than the ArmaliSniper Unit and SerriceGuard? Well, let’s look at the numbers. If you were to sum up only your Crucible assets, engineering teams, science teams, more search data, dissertations, prototypes, blueprints, Prothean artifacts and data drives, fabrication units, labor teams, worker teams, liquid assets, shipments delivered to the project, materials, equipment, mineral resources and the Reaper body part, you already have up to 2,015 war assets. Add the Omega eezo hoard, and you have 2,315. Add Cerberus’s Reaper research data, and you have 2,365. At a 100% readiness and only these assets collected, what happens if you fire the Crucible? Only Destroy and Control are available, with Destroy only devastating all-important planets but still leaving them intact and capable of supporting life. Control outright saves all planets, leaving even the infrastructure intact. As destroying requires more energy to be relayed compared to rewriting the Reapers to accept the new controller, that devastation of planets is to be expected. At higher EMS, we start to see diminished returns. At 2,650, even Destroy doesn’t devastate any planet, at 2,800 Space Magic Synthesis is available and at 3,100 (EC) or 4,000, the Crucible activator can survive. At higher EMS, you don’t see any difference whatsoever. So all it takes to win is to build the Crucible using all assets possible and then pad it with some military forces. Anything more than that is just wasted effort. Not constructing the crucible properly however requires you to get more military forces to “compensate”. At lower readiness you also need more military forces to compensate. Conclusion drawn: The Effective Military Strength is NOT a numerical value of the strength of your forces in a conventional battle against the Reapers. It is instead a measure of your Crucible’s effectiveness, with all your military forces existing primarily to protect it by drawing fire away from it. Their War Asset values are an assessment of how effectively can they protect the Crucible from damage in combat. And now the numbers start to make sense! Why are Miranda, Kasumi, Chakwas, Allers, and al-Jilani combined stronger than the two asari commando units? Because they helped build the Crucible either directly by working on it, or by funneling assets to it, while the asari commandos have a very limited ability to draw Reaper fire away from the Crucible. Why is the Biotic Company slightly stronger than the Ascension? Because it is one big lumbering target as opposed to people who could distract a Reaper longer by scattering. Why is getting a banner, a religious artifact, and an ancient book such a buff to certain fleets? Because they gain a lot more motivation to Hold the Line against the Reapers with those things. It also explains the diminishing returns. A Crucible that fires with 3,000 effectiveness is still the same Crucible that fires at 5,000 or 8,000 effectiveness. Giving it more protection against damage isn’t going to change its effectiveness. Only with insufficient protection do you see different results, as the Crucible takes more and more damage. Even the Catalyst lampshades this.

A War Assets Guide

The War Assets system of Mass Effect 3 is complex and intricate, or even obscure and confusing. Getting the best endings requires making the right choices, as far back as the first game. Depending on the situation, the best course of action can be Paragon, Renegade, or a bit of both… In short, this calls for Guide Dang It!. Fortunately, you are reading a guide. This guide is split into the following parts:
  • The Normandy and Her Crew: The Normandy and her crew past and present are powerful War Assets. Make the most of them.
  • Mass Effect 3 Missions: These missions simply grant War Assets upon completion.
  • Trilogy-Spanning Choices: The core of this guide. Make the right choices in all three games to unlock the best possible War Assets combinations. Alternate choices are proposed if you do not want to Shoot the Dog.
  • Search and Rescue: Obtain War Assets by scanning systems. The clusters containing the most powerful War Assets are listed first.
  • Miscellaneous: Obtain War Assets by finding data or items during missions and delivering them on the Citadel, by taking part in discussions, or by leveraging your Spectre status.
  • Downloadable Content and Tie-Ins: Obtain additional War Assets by playing official DLCs, the iOS game Mass Effect: Infiltrator, or the multiplayer of Mass Effect 3.
WARNING: All spoilers will be UNMARKED. It is recommended to complete the trilogy at least once before going the Min-Maxing route.

    The Normandy and Her Crew 

The Normandy

  • ME2: gather as much eezo, palladium, platinum and iridium as possiblenote the exact number required is unknown.
  • ME2: buy the Thanix Cannon upgrade
  • ME2: buy the Silaris Armor upgrade
  • ME2: buy the Cyclonic Barrier Technology upgrade

125 to 215 Military Strength: Alliance Frigate Normandy SR-2, Mineral Resources

Virmire Survivor

  • ME3: the Virmire Survivor must not be killed during Priority: The Citadel II
  • ME3: do not recruit the Virmire Survivor on the Normandy

25 Military Strength: Kaidan Alenko or Ashley Williams


  • ME3: encourage Liara to talk to Matriarch Aethyta before Priority: Tuchanka

25 Military Strength: Asari 2nd Fleet upgraded

Dr. Chakwas

  • ME2: Dr. Chakwas must survive the Suicide Mission
  • ME3: do not recruit Dr. Chakwas on the Normandy

10 Military Strength: Dr. Karin Chakwas


  • ME2: Jacob must survive the Suicide Mission
  • ME3: complete Arrae: Ex-Cerberus Scientists

25 Military Strength: Jacob Taylor


  • ME2: Miranda must be loyal and survive the Suicide Mission
  • ME3: if you romanced her during Mass Effect 2, do not break up with her
  • ME3: read the dossier on Kai Lang before meeting her for the second time
  • ME3: meet her for the third time and give her access to Alliance resources

25 Military Strength: Miranda Lawson


  • ME2: Jack must survive the Suicide Mission
  • ME3: complete Grissom Academy: Emergency Evacuation

25 Military Strength: Jack


  • ME2: Samara must survive the Suicide Mission
  • ME3: use the Paragon interrupt to stop her from killing herself during Kallini: Ardat-Yakshi Monastery

25 Military Strength: Samara


  • ME2: Grunt must be loyal and survive the Suicide Mission
  • ME3: complete Attican Traverse: Krogan Team

25 Military Strength: Grunt



Ken and Gabby

  • ME2: Ken and Gabby must survive the Suicide Mission
  • ME3: use the Spectre Terminal to grant them a pardon
  • ME3: complete Citadel: GX12 Thermal Pipe

15 Military Strength: Optimized Eezo Capacitors

Kelly Chambers

  • ME2: invite Kelly to dinner
  • ME2: Kelly must survive the Suicide Mission
  • ME3: locate Kelly on the docks, tell her to change her identity, and do not use the Renegade option when she reveals she spied on Shepard

10 Military Strength: Ex-Cerberus Engineers

Steve Cortez

  • ME3: help Cortez achieve closure by talking to him on the Normandy, then on the Citadel.

20 Military Strength: Rogue Fighter Pilots

Diana Allers

  • ME3: recruit Diana Allers on the Normandy
  • ME3: grant her all three interviews

20 Military Strength: Diana Allers, Turian 7th Fleet or Krogan Clans upgraded, 103rd Marine Division or Alliance Fifth Fleet upgraded, Geth Corps or Geth Fleet or Quarian Heavy Fleet upgraded

Military Strength Total: 465

    Mass Effect 3 Missions 

Main Plot Missions: 1,320

  • Priority: Mars

450 Military Strength: Alliance Engineering Corps, 103rd Marine Division, Alliance First Fleet, Alliance Third Fleet, Alliance Fifth Fleet

75 Military Strength: Turian Blackwatch

  • Priority: Tuchanka
    • see also: “Sabotage the Cure”

290 Military Strength: Turian 43rd Marine Division, Turian 7th Fleet, Turian Engineering Corps

  • Priority: The Citadel II
    • see also: “Virmire Survivor”, “Save the Council”

415 Military Strength: Citadel Defense Force, Asari Science Team, Asari 2nd Fleet, Asari 6th Fleet, Turian 6th Fleet

90 Military Strength: Alliance 6th Fleet

Side Missions: 965

  • Meet with Aria T’Loak in Purgatory
    • Aria: Blood Pack
    • Aria: Blue Suns
    • Aria: Eclipse

200 Military Strength: Terminus Fleet

  • Citadel: Batarian Codes
    • convince Balak to help
    • see also: “Bring Down The Sky”

115 Military Strength: Batarian Fleet

  • Grissom Academy: Emergency Evacuation
    • save all the tech students
    • assign the biotic students to the front lines
    • see also: “Jack”, “Overlord”

100 Military Strength: Kahlee Sanders, Biotic Company

  • N7: Cerberus Fighter Base

75 Military Strength: Advanced Fighter Squadron

75 Military Strength: Advanced Starship Fuel

  • Citadel: Volus Diplomacy
    • chose the Volus Bombing Fleet
    • see also: “Zaeed”

65 Military Strength: Volus Bombing Fleet, Turian 6th Fleet damaged

60 Military Strength: Arcturus First Division

  • Arrae: Ex-Cerberus Scientists
    • see also: “Jacob”, “Overlord”

50 Military Strength: Ex-Cerberus Scientists, Dr. Brynn Cole

50 Military Strength: Krogan 1st Division

50 Military Strength: Communication Array

50 Military Strength: Cerberus Research Data

  • Citadel: Hanar Diplomat
    • chose to stop the upload
    • see also: “Kasumi”

50 Military Strength: Hanar and Drell forces

  • Kallini: Ardat-Yakshi Monastery

20 Military Strength: Asari Commando

  • Citadel: Medi-Gel Sabotage
    • see also: “Conrad Verner”

5 Military Strength: Turian 7th Fleet upgraded

Military Strength Total: 2,285

    Trilogy-Spanning Choices 

Peace on Rannoch

  • ME2: complete Tali’s and Legion’s loyalty missions
  • ME2: Tali and Legion must survive the Suicide Mission
  • ME2: complete at least 2 of these:
    • during Tali’s loyalty mission, take the Charm or Intimidate option, or rally the crowd
    • during Legion’s loyalty mission, destroy the geth heretics
    • resolve the confrontation between Tali and Legion by a compromisenote siding with one and regaining the other’s loyalty later does not count.
  • ME3: complete Rannoch: Geth Fighter Squadron
  • ME3: complete Rannoch: Admiral Koris and save the admiral instead of his crew
  • ME3: broker a peace between the geth and the quarians at the end of Priority: Rannochnote you need 4 full bars of reputation to pass the Charm or Intimidate check.

1,310 Military Strength: Admiral Daro’Xen, Admiral Zaal’Koris, Quarian Civilian Fleet, Quarian Heavy Fleet, Quarian Patrol Fleet, Geth Corps, Geth Fleet, Geth Prime Platoon

Second-best choice: support the geth

  • ME2: complete Legion’s loyalty mission and rewrite the geth heretics
  • ME3: complete Rannoch: Geth Fighter Squadron
  • ME3: side with the geth at the end of Priority: Rannoch

810 Military Strength: Geth Corps, Geth Fleet, Geth Prime Platoon

Third-best choice: support the quarians

  • ME2: complete Legion’s loyalty mission and destroy the geth heretics
  • ME3: complete Rannoch: Geth Fighter Squadron
  • ME3: complete Rannoch: Admiral Koris and save the admiral instead of his crew
  • ME3: side with the quarians at the end of Priority: Rannoch

800 Military Strength: Admiral Daro’Xen, Admiral Zaal’Koris, Quarian Civilian Fleet, Quarian Heavy Fleet, Quarian Patrol Fleet

Sabotage the Cure

  • ME1: kill Wrex on Virmire
  • ME2: complete Mordin’s loyalty mission and preserve Maelon’s data
  • ME3: complete Tuchanka: Bomb
  • ME3: kill Mordin so the genophage isn’t cured

775 Military Strength: Urdnot Wreav, Clan Urdnot, Krogan Clans, Salarian 1st Fleet

Second-best choice: Mordin lives

  • ME1: kill Wrex on Virmire
  • ME2: complete Mordin’s loyalty mission and destroy Maelon’s data
  • ME3: complete Tuchanka: Bomb
  • ME3: convince Mordin not to cure the genophagenote This only possible if Eve is dead, which weakens the Krogan Clans.

750 Military Strength: Urdnot Wreav, Clan Urdnot, Krogan Clans, Salarian 1st Fleet, Mordin Solus

Third-best choice: cure the Genophage

  • ME1: let Wrex live on Virmire
  • ME2: complete Mordin’s loyalty mission and preserve Maelon’s data
  • ME3: complete Tuchanka: Bomb
  • ME3: let Mordin cure the genophage

705 Military Strength: Urdnot Wrex, Clan Urdnot, Krogan Clans, Krogan Mercenaries

Save the Rachni Queen

  • ME1: let the Rachni Queen go
  • ME2: Grunt must be loyal and survive the Suicide Mission
  • ME3: let the Rachni Queen escape

150 Military Strength: Rachni Workers, Aralakh Company

Second-best choice: save Aralakh Company

  • ME2: Grunt must be loyal and survive the Suicide Mission
  • ME3: leave the Rachni Queen (or the Breeder) to die

75 Military Strength: Aralakh Company

Save the Council

  • ME1: save the Destiny Ascension
  • ME2: Thane must survive the Suicide Mission
  • ME3: speak with Thane at the hospital before Priority: The Citadel II

120 Military Strength: Destiny Ascension; Alliance First, Third, and Fifth Fleets damaged; Salarian Third Fleet

Salvage the Collector Base

  • ME2: leave the Collector Base for Cerberus to study.

110 Military Strength: Reaper Brain

Captain Kirrahe’s Fate

  • ME1: let Cpt. Kirrahe die on Virmire
  • ME3: talk to Lt. Tolan during Priority: Sur’Kesh

35 Military Strength: Salarian STG

Zhu’s Hope

  • ME1: Do not kill any colonist on Zhu’s Hope
  • ME1: Spare Shiala

30 Military Strength: Zhu’s Hope Colonists

Khalisah al-Jilani

  • ME1, ME2, ME3: do not punch her
  • ME3: use the Paragon interrupt during the interview

10 Military Strength: Khalisah Bint Sinan al-Jilani

Conrad Verner

5 Military Strength: Dark Energy Dissertation

Military Strength Total: 2,545

    Search and Rescue 

  • Exodus Cluster

    225 Military Strength: Alliance Naval Exploration Flotilla, Prothean Data Files, Alliance Cruiser Shanghai, Spec Ops Team Delta

  • Silean Nebula

    205 Military Strength: Elcor Flotilla, Code of the Ancients, Rings of Alune, Armali Sniper Unit, Serrice Guard, Dr. Jelize

  • Aethon Cluster

    185 Military Strength: Volus Dreadnought Kwunu, Volus Engineering Team, Volus Fabrication Units, Book of Plenix

  • Argos Rho

    180 Military Strength: Advanced Power Relays, Haptic Optic Arrays, Turian Spec Ops Team, Kakliosaur Fossil

  • Athena Nebula

    165 Military Strength: Hesperia-Period Statue, Asari Research Ships, Asari Cruiser Nefrane, Asari Cruiser Cybaen, Asari Engineers

  • Hourglass Nebula

    120 Military Strength: Shadow Broker Starship Tech, Shadow Broker Support Team, Terminus Freighters

  • Valhallan Threshold

    120 Military Strength

Mass Effect 3

Import Variables Guide by crazyrabbits

More for Mass Effect 3 (PC):

Mass Effect 3: Import Variables Guide By crazyrabbits Version 1.0 Updated 3/18/2015 ~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~ 1] Introduction . . . . . . . . . . . . . . . . . . . . . . . [MES100] 2] General Import Variables . . . . . . . . . . . . . . . . . [MES200] 3] Mass Effect 1 . . . . . . . . . . . . . . . . . . . . . . [MES300] 4] Mass Effect 2 . . . . . . . . . . . . . . . . . . . . . . [MES400] 5] Mass Effect 3 - Citadel . . . . . . . . . . . . . . . . . [MES500] 6] Other Import Variables . . . . . . . . . . . . . . . . . . [MES600] 7] Version History . . . . . . . . . . . . . . . . . . . . . [MES700] 8] Copyright & Thanks . . . . . . . . . . . . . . . . . . . . [MES800] ====================================================================== 1) Introduction (MES100) ====================================================================== More than any other franchise in recent memory, the Mass Effect series utilizes a complex system of choices and gameplay mechanics that carry over from installment to installment. Dozens of choices, both major and minor, play a direct role in the resolution of most main story missions and minor sidequests throughout the series, and the trend continues in Mass Effect 3. From the choice of whether to save the Council or not in ME1 to the decision over whether or not the Collector Base should be spared in ME2, and everything in between, the game offers a large amount of variations for players to discover. This guide is a detailed overview of the various decisions that can affect your storyline in ME3. Every major and minor decision in both prior games are catalogued in this guide, along with the decisions from ME3 which are imported into the Citadel DLC pack. While the game itself doesn't seem to feature the touted "1,000 variables" talked up in pre-release interviews, it still contains a large number of variables in its own right. Surprisingly, there are a large number of inaccuracies and general misinformation floating around online. This guide seeks to rectify that by offering the most complete directory of decisions that influence sidequests, War Assets and other variables in ME3. This guide also features import variables which carry over to the Mass Effect 3 - Citadel DLC, which has different variables for actions taken in the main game. This guide is also organized in an easy-to-read format that allows for quick searching. Simply hit Ctrl+F on your keyboard, type in the corresponding ID for the section, and you'll instantly jump to it - it's that simple! ====================================================================== 2) General Import Variables (MES200) ====================================================================== (Mass Effect 2) If a Mass Effect 2 savefile exists, and Shepard did not die at the end of the Suicide Mission, it will be imported into ME3 with all associated variables listed below. If a savefile wasn't imported, a standard non-import scenario will be used. (Morality) The player's morality in ME2 (Paragon/Renegade) will be reflected in the Shepard VI you can encounter in the Citadel's Docks Holding Area. (Origin) The player's origin in ME1/ME2 (Spacer, Colonist, Sole Survivor) will be reflected in several dialogues throughout the game, including two conversations with Admiral Hackett, the DLC mission Priority: Eden Prime, the capsule scene in Shepard's cabin with Liara and the Citadel DLC. (Player Level) Effect: The player's level at the end of ME2 will be transferred to ME3, where the level cap is raised to 60. The player's skill points (if they've chosen the same level at the beginning of ME3) will be automatically assigned to various skills; otherwise, players who choose a new class will have extra skill points to use based on their level. (Romance) Effect: The player's romance (if they had one) is imported into ME3, provided that the romance in question (besides Ashley, Kaidan or Liara) survived the Suicide Mission. Ashley, Garrus, Jack, Jacob, Kaidan, Kelly, Liara, Miranda, Tali and Thane all have extra dialogue if the player chooses to continue a relationship with them. Conversely, if the player broke up with Garrus, Jack, Jacob, Miranda, Tali or Thane in ME2, their dialogue in ME3 will reflect this change. ====================================================================== 2) Mass Effect 1 (MES300) ====================================================================== (Citadel Council) Council Hung Up On - Y/N: If Shepard hung up on the Council during any of their conversations in the game, Joker and Liara will make reference to it in two conversations in the third game. (Citadel: Expose Saren) Barla Von Met - Y/N: If Shepard spoke with Barla Von in this game, the latter will have alternate dialogue mentioning the conversation to Shepard during Priority: The Citadel I. (Citadel: Rita's Sister) Mission Completed - Y/N: If the mission was completed, and if Conrad Verner wasn't told to leave in the ME2 mission Ilium: Conrad Verner, Jenna (Rita's sister) will appear in ME3's Citadel: Medi-Gel Sabotage and save Verner's life during the mission. If the mission wasn't completed, she will not be present and Verner will die from a gunshot wound. (Citadel: The Fourth Estate) Khalisah Al-Jilani Punched - Y/N: If Al-Jilani is not punched during the interview, nor during her appearance and interview in ME2, her dialogue and actions will be different when Shepard meets her for the third time. (Elkoss Combine Armory License) License Purchased - Y/N: Mission Completed - If the license was purchased, Feros: Data Recovery and UNC: Asari Writings were completed, and Conrad Verner survived the events of Citadel: Medi-Gel Sabotage, Verner's Dark Energy Dissertation War Asset will receive a bonus. (Feros: Data Recovery) Mission Completed - Y/N: If this mission and UNC: Asari Writings were completed, the Elkoss Combine armory license was purchased, and Conrad Verner survived the events of Citadel: Medi-Gel Sabotage, Verner's Dark Energy Dissertation War Asset will receive a bonus. (Feros: The Thorian) Shiala/Zhu's Hope Colonists Saved - Y/N: If Shiala was spared and the Zhu's Hope colony was saved, they will become a War Asset for the Alliance. (Garrus Vakarian) Garrus Recruited - Y/N: If Garrus wasn't recruited in ME1 (and was in ME2), he will have different ambient dialogue referencing the delay while talking with James Vega onboard the Normandy. (Noveria: Peak 15) Rachni Queen Spared/Killed: If the Rachni Queen was spared, she will appear in ME3 during the mission Attican Traverse: Krogan Team, and can be rescued and utilized as a War Asset. If she is killed, her role is replaced by an indoctrinated Breeder who was revived by the Reapers and, if the latter is rescued, will cause heavy losses to other War Assets. (Race Against Time: Final Battle) Council Saved/Killed: If the Council was saved, they will appear in ME3, and can give the Destiny Ascension as a War Asset (which will appear in a shot of the Fleet traveling towards Earth in Priority: Earth). Also, if the original Salarian councillor is present in ME3 and survives the events of Priority: The Citadel II, Shepard will receive a War Asset that is higher in value. If the Council died, their roles are filled by other representatives, and the potential rewards are fewer. (UNC: Asari Writings) Mission Completed - Y/N: If this mission and Feros: Data Recovery were completed, the Elkoss Combine armory license was purchased, and Conrad Verner survived the events of Citadel: Medi-Gel Sabotage, Verner's Dark Energy Dissertation War Asset will receive a bonus. (UNC: Rogue VI) Mission Completed - Y/N: If this mission was completed, Shepard will have extra dialogue with EDI regarding her development during Priority: Cerberus Headquarters. (Virmire: Assault) Ashley Williams/Kaidan Alenko Survived: The Virmire Survivor will appear as a squadmate, provided that you meet certain conditions in ME3 to ensure their survival. (Virmire: Assault) Rana Thanoptis Spared - Y/N: If Rana was spared during the mission, Shepard will receive an email in the third game mentioning that she was later indoctrinated and killed several dignitaries before committing suicide. (Virmire: Assisting Kirrahe's Team) Kirrahe Survived - Y/N: If Kirrahe survived the mission, he will reappear in ME3 as an NPC during Priority: Sur'Kesh, and will help Shepard and his/her team during the Cerberus attack. If Thane died during the Suicide Mission and Kirrahe is alive, Kirrahe will sacrifice himself to save the Salarian Councillor during Priority: The Citadel II. If neither Thane nor Kirrahe are alive, the Salarian Councillor will be assassinated by Kai Leng. (Virmire: Wrex and the Genophage) Wrex Alive/Dead: If Wrex is alive, he will carry through from the second game into the third and appear through the first half of the game, and can become a War Asset (along with the Krogan Mercenaries) if the genophage is cured. If Wrex is dead, his role will be filled by Urdnot Wreav, making it easier for Shepard to take a Renegade option and sabotage the genophage. If Wrex wasn't recruited or a non-import game is created for ME3, several squadmates (Liara, Garrus, Ashley/Kaidan) will have alternate dialogue in Priority: Sur'Kesh. (Wrex: Family Armor) Mission Completed - Y/N: If the mission was completed and Shepard sabotaged the genophage in ME3, Wrex will have extra dialogue mentioning the completion of the mission during their final confrontation at the Citadel. (X57: Bring Down The Sky) Balak Killed/Let Go/Mission Not Completed: If Balak was let go during the assignment, he will appear during Citadel: Batarian Codes and have dialogue referencing his encounter with Shepard. If the mission was not completed, Balak will still appear, but will have slightly different dialogue. If Balak was killed, an unnamed Batarian (who is already in custody) will take his place. =============================================================================== 4) Mass Effect 2 (MES300) =============================================================================== (Assignment: Arrival) Arrival DLC Completed - Y/N: If the Arrival DLC was completed, Shepard and Anderson will have two different lines of dialogue during their first conversation in the prologue. The Alliance 103rd Marine Division War Asset is affected (decreased by 50 points if the DLC wasn't completed). Ghorek (in the Docks: Holding Area) will also directly accuse Shepard of destroying the system if the DLC was completed. (Assignment: Lair of the Shadow Broker) Lair of the Shadow Broker DLC Completed - Y/N: Several variables will change in ME3 if this DLC was completed: 1) Liara's first conversation with Shepard onboard the Normandy will reflect his/her help stopping the Shadow Broker. 2) Shepard will receive an extra upgrade (an Armor Modkit from Feron) when s/he accesses the intel terminal next to Glyph in Liara's office aboard the Normandy. 3) The Shadow Broker Ship Model can be found in the lower engineering deck aboard the Normandy, near a workbench. 4) If Garrus and Liara are brought on Priority: Sur'Kesh, both of them will have extra dialogue relating to the previous Shadow Broker as they move through the Yahg containment cells. 5) If Matriarch Aethyta was spoken to in ME2 and Shepard speaks to her in the Presidium Commons after completing this DLC, s/he will reference a video viewed onboard the Shadow Broker Base Ship confirming that Aethyta is Liara's "father". 6) Liara's identity as the Shadow Broker will be known to more squadmates and NPC's aboard the Normandy, as they will reference her job multiple times throughout the game. If the DLC wasn't completed, Shepard will be shocked when EDI inadvertantly spills information about Liara's job. 7) (w/ Leviathan DLC - bugfix) Liara will have extra romance dialogue reflecting her journey with Shepard if the relationship is continued from the DLC. (Assignment: Overlord) Overlord DLC Completed - Y/N: The decision made at the end of the Overlord DLC will impact the missions Grissom Academy: Emergency Evacuation and Arrae: Ex-Cerberus Scientists. If David was sent to the Academy, he will appear in the Grissom Academy mission, converse with Shepard's squad and open a room containing a weapon upgrade and credits. David's fate will impact the dialogue with Gavin Archer in the Arrae mission. Likewise, if either this DLC or the Firewalker Pack were completed, James and Cortez will have an additional conversation discussing the merits of the Mako versus the Hammerhead in the Normandy's shuttle bay. (Assignment: Project Firewalker) Mission Completed - Y/N: If this mission (or Assignment: Overlord) was completed, James and Cortez will have an additional conversation regarding the merits of the Mako versus the Hammerhead in the Normandy's shuttle bay. (Citadel: The Council) Spectre Reinstatement - Y/N: Shepard will have different dialogue with the Council (in ME3's Priority: The Citadel I) based on whether or not the Spectre rank was restored or rejected in this game. (Dossier: Tali) Kal'Reegar Alive - Y/N: If Kal'Reegar survived the events of Tali's recruitment mission on Haestrom, Shepard will receive a news alert mentioning his death (if the Quarians made peace or destroyed the Geth) in the following game. (Dr. Karin Chakwas) Chakwas Survived - Y/N: If Chakwas was rescued from the Collector Base during the Suicide Mission, she can be recruited as the Normandy's Chief Medical Officer again in the following game (instead of Dr. Michel). (Grunt: Rite of Passage) Mission Completed - Y/N: If the mission was completed, and Grunt survived the Suicide Mission, Grunt will survive the events of Attican Traverse: Krogan Team. If this mission wasn't completed, Grunt will die if the Rachni Queen is spared. (Harrot's Emporium) Discount Received - Y/N: If the player received a discount from Harrot the shopkeeper, the latter will reference this fact during their first conversation in Aria's bunker in the Omega DLC. (Illium: Conrad Verner) Conrad Verner Told to Leave - Y/N: If Conrad wasn't convinced to leave the bar, he will appear in the mission Citadel: Medi-Gel Sabotage. Several other factors will influence whether he lives or dies in the latter mission (see Mass Effect 1 section). (Jack: Subject Zero) If Jack was convinced to spare Aresh's life, Shepard will receive a news alert in the following game that mentions how Aresh died saving a shuttle full of children. (Jacob: The Gift of Greatness) Ronald Taylor Marooned/Arrested/Killed: Depending on the resolution of Jacob's loyalty mission, and if he survived the Suicide Mission, the first conversation Shepard can have with Jacob in Arrae: Ex-Cerberus Scientists will reflect what state the latter's father was left in. (Kasumi: Stealing Memory) Mission Completed - Y/N: If Kasumi's loyalty mission was completed and she survived the Suicide Mission, and the mission Citadel: Hanar Diplomat is completed, Kasumi will become a War Asset. She will also have alternate dialogue based on whether the graybox was saved or destroyed. If the mission wasn't completed, she will disappear at the end of the mission. (Kelly Chambers) Kelly Chambers Survived - Y/N: If Kelly was rescued from the Collector Base, she will return as an NPC. If Shepard asked Kelly to feed his/her fish as well, she will give Shepard a Prejak Paddle Fish, which can be kept through a playthrough and into a New Game+ for an extra Intel Upgrade. If a male Shepard does not romance any other person, convinces her to change her identity before the Cerberus Coup and consummates his relationship with her, he will receive a photograph of her for his cabin. (Kenneth/Gabby) Ken/Gabby Saved - Y/N: If Ken and Gabby were saved from the Collector Base, they will reappear in ME3 as recruitable engineers for the Normandy, and have their own dialogue (and potential romance arc) between missions. (Khalisah Al-Jilani) Punched in ME1 or ME2/Punched in Both Games/Never Punched: Khalisah Al-Jilani's dialogue will be different based on whether Shepard punched her in one or both previous games. If Shepard punched her previously, she will make reference to his violent actions. If Shepard punched her twice before, she will attempt to punch Shepard herself. If Shepard never punched her, she will be more civil at the end of the conversation. (Legion: A House Divided) Geth Heretics Rewritten/Destroyed: The outcome of this mission will influence the state of potential Geth and Quarian War Assets during the Rannoch arc. Also, if this mission was completed, Shepard and Joker can have extra dialogue after Priority: Geth Dreadnought referencing the loyalty mission. (Mineral Resources) Low/Mid/High Resources: Depending on the amount of resources the player has when they finish the game, they will receive a "Mineral Resources" War Asset worth 10, 25 or 100 points. (Miranda: The Prodigal) Mission Completed - Y/N: If this mission is completed, Miranda survived the Suicide Mission, she can survive her encounter with Kai Leng during Priority: Horizon. If it has not been completed, Miranda will die from wounds suffered in the attack. (Mordin: Old Blood) Genophage Data Saved/Destroyed: If the genophage data was saved, Mordin (if he survived the Suicide Mission) will save Eve's life using the knowledge from it during Priority: Tuchanka. If the research was destroyed, Eve will die as a result, and if the cure was sabotaged, Shepard can persuade Mordin to abandon his goal of curing it and go into hiding. (Mordin: Old Blood) Maelon Spared - Y/N: If Maelon was spared and the genophage was cured, he will send Shepard an email after the conclusion of Priority: Tuchanka. (Mordin Solus) "Model of a Scientist Salarian" Song Heard - Y/N: If Shepard listened to Mordin's song aboard the Normandy, and Mordin survived the Suicide Mission, he will sing part of the song during his sacrifice in Priority: Tuchanka when the genophage is cured. (Normandy SR-2 Upgrades) Heavy Ship Armor/Multicore Shielding/Thanix Cannon Researched - Y/N: If any or all of the ship upgrades were researched, the value of the Normandy SR-2 War Asset will be increased as a result. (Prologue: Awakening) Anderson/Udina Elected Councillor: Depending on whether Anderson or Udina was picked as the Councillor at the beginning of the game (note that the choice is made during this mission, as the final save from ME1 does not count it), Udina's dialogue will be different during Priority: The Citadel I, and the Codex will reflect which of the two was picked as Councillor. (Reaper IFF) Legion Reactivated/Not Reactivated/Sold to Cerberus: If Legion was reactivated (and survived the Suicide Mission), he will appear as an NPC during the third game, and is needed to ensure Geth/Quarian peace. If he was never reactivated or sold to Cerberus, a Geth VI will take his place during Priority: Geth Dreadnought and certain Rannoch missions, and he will appear as a "Legion-Assassin" during Priority: Cerberus Headquarters. (Samara: The Ardat-Yakshi) Morinth Killed - Y/N: If Morinth was killed, Samara (if she survived the Suicide Mission) will appear as an NPC in Kallini: Ardat-Yakshi Monastery, and will become a War Asset if a certain choice is made. If Samara was killed, Morinth will send an email to Shepard, then appear as a Banshee during Priority: Earth. (Space Hamster) Space Hamster Purchased - Y/N: If the Space Hamster was bought from Citadel Souvenirs, it can be re-acquired by looking for it in the lower engineering deck (scurrying around in a set pattern). (Suicide Mission) Many variables will change based on the outcome of the Suicide Mission: 1) Any squadmate who survived the mission (Garrus, Grunt, Jack, Jacob, Kasumi, Legion, Miranda, Mordin, Morinth, Samara, Tali, Thane and/or Zaeed) will appear in some capacity (whether as a squadmate or NPC). If certain squadmates died, their role/dialogue will be filled by alternate characters (including Admiral Daro'Xen/Admiral Raan [Tali], Ensign Rodriguez [Jack], Geth VI [Legion], Oriana Lawson [Miranda], Padok Wiks [Mordin] and Urdnot Dagg [Grunt]). 2) Members of the Normandy crew (including Dr. Chakwas, Kelly Chambers, Ken and Gabby) who were rescued during the mission will appear in some capacity in ME3. 3) If Ken and Gabby survived the mission but the kinetic barriers weren't upgraded, Gabby will have alternate dialogue referencing the shortcoming during the GX12: Thermal Pipe sidequest. 4) If Jack was chosen as the biotic specialist during the "Long Walk" section of the mission and survived, she will reference the incident via ambient dialogue during Grissom Academy: Emergency Evacuation. 5) If Tali was chosen as the tech specialist to go through the vents and survived the mission, she will have additional dialogue referencing the incident during Priority: Geth Dreadnought. 6) The final decision (destroy/spare the Collector Base) will be reflected through dialogue and events during Priority: Mars, Priority: Cerberus Headquarters and Priority: Earth. In addition, the player's choice whether to destroy the base or not directly affects whether the player has access to the Destroy or Control options in "low-EMS" endings. (Tali: Treason) Legion Brought To Trial - Y/N: If Legion was brought to Tali's trial during the resolution of her loyalty quest, and if both Tali and Legion survive the Suicide Mission, Admiral Raan will have alternate dialogue in the third game when she sees Legion in the War Room after Priority: Geth Dreadnought. (Tali: Treason) Tali Exiled - Y/N: If Tali was not exiled (and she survived the Suicide Mission), she will eventually be made into an Admiral, and it will be easier to achieve peace between the Geth and Quarian races. If she was exiled, her dialogue will be different and it will be more difficult to achieve peace. (Zaeed: The Price of Revenge) Mission Completed - Y/N: If the loyalty mission was completed (and Zaeed survived the Suicide Mission), he will appear in Citadel: Volus Ambassador. If Zaeed is loyal, he will survive the shootout with the mercenaries and will become a War Asset, as well as make it easier to achieve the best outcome in the conversation with the Ambassador. The resolution of Zaeed's loyalty mission (Vido killed/let go) will be reflected in dialogue after the Volus Ambassador mission. ====================================================================== 5) Mass Effect 3: Citadel (MES400) ====================================================================== (Garrus Vakarian) Garrus Brought On Mordin's Mission - Y/N: If Garrus was brought on Mordin's loyalty mission in ME2 and survived the Suicide Mission, he and Shepard will have additional dialogue about "classy antique shops" in the "Retake the Normandy" mission, during the CIC firefight. (Liara T'Soni) Had Matriarch Aethyta Conversation - Y/N: If Liara met Matriarch Aethyta in ME3 and learned she was part-Krogan, and if she is brought on the Docks: Retake The Normandy mission with Wrex, she will have alternate dialogue mentioning it while in the elevator onboard the Normandy. (ME2 Surviving Squadmates) If Grunt, Jack, Jacob, Kasumi, Miranda, Samara and Zaeed survived the Suicide Mission in ME2 and their respective missions in ME3, they will take part in the post-mission party and have special cutscenes that can be accessed. In addition, Shepard can purchase a license for each of them to fight in the Armax Combat Arena in the Silversun Strip. (Mordin Solus) Present in ME3 - Y/N: If Mordin survived the Suicide Mission and was present for the resolution of Tuchanka: Cure the Genophage (sacrificed/sabotaged the cure), a datapad containing voice recordings will be laying beside the apartment's bed when Shepard wakes up after the party. (Origin and Background) Shepard's origin and background will be acknowledged in a simulation found in the Citadel Archives. Also, if Shepard has a Spacer origin, the player can choose to call Shepard's mother, Hannah, and have a phone conversation with her in the apartment. (Romance) The player's romance (if they had one) is imported into the DLC. Ashley, Cortez, Garrus, Jack, Jacob, Kaidan, Liara, Miranda, Tali and Traynor all have extra dialogue and different cutscenes if the player chooses to continue (or, in Jacob's case, confront) their relationship. If a female Shepard has not romanced anyone, she can choose to begin a romance with James or (if the aforementioned is not chosen, and the From Ashes DLC was completed) sleep with Javik during the post-mission party. (Samara) Attempted ME2 Romance - Y/N: If the player attempted to romance Samara in ME2, and is not locked-in to any other romance, Samara can be romanced by a male or female Shepard during her one-on-one conversation after the mission. (Space Hamster) Found in ME3 - Y/N: If the player has found the Space Hamster on the Engineering Deck, Shepard will have extra dialogue about it just before entering the elevator to the Normandy's armory. If the hamster wasn't found, Shepard will comment on the fact that his/her possessions are being thrown out. (Thane Krios) Present in ME3 - Y/N: If Thane survived the Suicide Mission and was present through the events of Priority: The Citadel II, Shepard has the option to invite Kolyat, a group of squadmates, Commander Bailey and the Salarian Councillor up to the apartment for a memorial service. If Garrus, Tali and/or Samara survived the Suicide Mission, they will remark on Thane's friendship with them. (Thane Krios) Romanced - Y/N: If Thane survived the Suicide Mission, was romanced and was present through the events of Priority: The Citadel II, Shepard will have extra dialogue during his funeral, and will be able to view an extra video he sent between ME2 and ME3. In addition, Thane will appear as a ghost during the final scene at the Normandy dock. (Tuchanka: Cure The Genophage) Wrex/Wreav/Neither Alive: If the Tuchanka: Cure the Genophage mission was completed, and Wrex was not betrayed, he will become a temporary squadmate during the Citadel DLC, and will have unique dialogue and cutscenes throughout the mission and post-mission party. If Wrex was killed, Wreav takes his place in all cutscenes and content. If neither of them are alive (as a result of betraying Wrex and having to kill him), James will be the one who leaps onto the CAT6 transport during Citadel Wards: Ambush. =============================================================================== 6) Other Import Variables (MESFT600) =============================================================================== (Mass Effect: Galaxy at War) N7 Special Ops Team Imported - Y/N: If a multiplayer class is promoted in the Mass Effect 3 multiplayer mode Galaxy at War, it can be imported into the main game as a War Asset ad infinitum. (Mass Effect: Genesis/Genesis 2) Genesis Completed - Y/N: If the Mass Effect: Genesis (ME2)/Genesis 2 interactive comics are completed, their choices will be imported into the Playstation 3/Wii U versions of ME3, respectively. (Mass Effect Infiltrator) Campaign/Veteran Difficulty/Veteran Bonus Mission Completed - Y/N: If Mass Effect 3: Infiltrator was completed, and depending on whether or not all of the main missions and/or the bonus mission "Incarceration" were completed, a Cerberus Escapees War Asset will be added to the main game (+40 each for completion/completing all missions on Veteran difficulty/completing bonus mission on Veteran difficulty). ====================================================================== 6) Version History (MEC600) ====================================================================== 1.0 - March 17, 2015: Final version of original document completed and proofed. ====================================================================== 7) Copyright & Thanks (MEC700) ====================================================================== (C) Copyright 2015 Alex Gregory This guide is exclusive to GameFAQS.com, and may not be reproduced under any circumstances except for personal use. It cannot be used in any form of printed or electronic media involved in a commercial business. This guide may not be placed on any website or otherwise distributed publicly without my express written permission. Use of this guide on any other website or as part of any public display is strictly prohibited and a violation of copyright. Thanks to the Mass Effect Wiki for clarifying unclear information, and to GameFAQS.com for hosting this guide. If I have missed any information about a collectible or item, please email me (at alex.n.gregory@gmail.com), and I will give you a contributor credit. If you enjoyed this guide, consider making a small donation to my Paypal account (alex.n.gregory@gmail.com). Crafting compelling, interesting guides takes time, and any help is always appreciated. -30-

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